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This is veray cool.
Cool, Expect for custom srp support.
I want use NGSS to custom srp. Is this possible?
Aura is froxel based solution？
This cool, Raytracing method is voxel ray trace?
Excuse me, what is the solution of HXGI? VoxelConeTrace or other？
OK. This cool.
It's a pity.
The Raytracing shadow in 2.1 is true raytrace? Or is it Frustum Trace？
What time can i by or get HXGi？
Excuse me. How can i calculat this fome of video11?
Only Low RoughSurface。
I want to know for Sphere, Disk, Tube shapes arealight and AreaLightShadow will be support in future?
You can turn off TraceBehind and set StepSize to 20 and CullBackFace to open. See how much FPS can be raised.
You mean is FPS to low? Is there only one operation in the eight core? It may be necessary to do some half resolution optimization to run on...
Are you xbox/ps4 game developer? I'm not sure if this SSR can run on the game console.
And this SSR need coordinate PsotProcessV2 TAA.To get good results.
What is OP's? This is new : https://github.com/haolange/Unity-Screen-Space-Reflection
I will charke this version, maybe can run. I do this effects in 2018 version.