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Hello @arkano22 I am looking for a cloth system that lets you set which areas of a mesh are static and which can move and your system looks...
Hi sorry if this has been asked before, to apply the shader to just one mesh would you just set the shader on the game object's mesh at runtime?...
Nice one :)
The update for the building pack has been approved and the beta process is officially over!
Welcome to v1.0 :)
Hi Elroy, please could you check uConstruct with newer versions of Unity e.g. 5.3.4 as there have been a few support emails coming my way when...
For those on uConstruct 1.3 or higher, you may need to make the following code changes to hsBuildingPlacer.cs around line 47:
//if you have...
Please could you confirm your version of uConstruct and version of the building pack and we can go from there?
Thanks, really appreciate the feedback :)
Review counts can be misleading as well as useful, sales figures are more important but less readily available for newer assets and one of the...
The price drop will be on for a while longer so grab a bargain now!
I've introduced a price drop for a while :)
Hi @theANMATOR2b thank you for your feedback, much appreciated :)
As an artist, I imagine you would assign materials to models within Maya (an...
Hey everyone, would appreciate some feedback on this asset as I am unsure why it is not getting much attention, is it missing features or priced...
If you have any suggestions for additional features please feel free to share!
Great news everybody, Mesh Splitter has been accepted and is now available in the store!
Submission was 4 days ago so shouldn't be long now. In the mean time please feel free to ask any questions!
So I had a query about wether any material can be used or just coloured materials. Just to confirm, any material can be used including PBR...