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I'm trying to implement palm rejection (ignore palm touching screen) in a game that will be played using a stylus. I'm using touch.radius to check...
Ever since upgrading from 2018.2 to 2018.3 I'm getting pauses in the editor while building levels. It happens every few minutes and lasts about 10...
So I fixed the issue by changing the setting of cooking options on every mesh collider to None.
The wheel has a physics material with 0 bounciness set to minimum. The level mesh colliders have the default physics material.
I don't think it...
Here's some screenshots of it happening:
This only happens with mesh colliders that are non-convex.
Thanks for your responses. I tried the physics debug and played the game in slow motion. It appears that the wheel (sphere collider) intersects...
Here's a video of the bike behaving erratic.
And here are some screenshots of the settings:
Front spoke setup:
After upgrading our trials game to 2018.3 the bikes do not drive like they used to. When the wheel (sphere collider) hits certain non-convex mesh...
Thanks for the response. I wish there was more support webgl on the dashboard.
I see most of the "installs" are WebGL.
When I check analytics it says my game is getting thousands of downloads a day. However when I check the AppStore and Google play it's only...
Are you using ARFoundation? It's causing the crash in my game.
Vector3.Distance between camera and ARRaycastHit position.
I meant to say the screen is black. iPhone6S - OS 12.0.
In my own game I can see and place the AR objects but the background is all green.
Hi. Does AR Foundation work with 2018.3.0b5? I tried the sample project and the background is green.
How do we go about only detecting horizontal planes?
Hi. I have some plane artifacts left over when I switch to non-AR. I use the following code to disable planes:
Has anyone had any success with this and could they please explain the steps?
I uploaded the game but it doesn't appear to load. See the...
Hi. It's related to https://issuetracker.unity3d.com/issues/hang-on-ios-using-arkit-xr-plugin
I thought maybe building without Metal might change...