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ty sry for the obvious question, just wanted to be sure
I plan to share some basic static variables (string,int,Dictionary...) between scenes. However I once have heard, that static variables may get...
hmm it seems to work but only if you start in server mode, not in host mode
Hi I can't limit the maximum Number of player, is it a bug or am I doing something wrong?
GameObject bull = GameObject.Instantiate(bullet, this.transform.position, this.transform.rotation);...
its a little bit annoying if you have to remove them all manually. Can you remove them for the Unity Editor?
private void Start()
how to get an object by the NetworkInstanceId on the client side?
And is it possible to get a list of Objects belonging to certain client?
Hi I need to edit the source of the Unet package, so far it worked quite well.
However I wonder if something bad could happen, except for a...
will dirty bits be reset automatically after serialize?
Edit: just tested and it does
Let's say I want a list of all currently connected connections, how to get it?
sure you won't use it normally but there is no alternative for instance in netcode
actually i improved it: Just use blocking collection:
public class MainThreadDispatcher : MonoBehaviour
ty for you help, after hours of testing it doesn't exactly to be that the event isn't called it's more likely an issue with the animator. IDK I'm...
I just realized that for some reason an animation event isn't called which is a big issue because my whole game logic relies on those events, and...
I copied and pasted some scenes everything should be fine, however Unity stumbles over some non existing errors. Guess there are some errors with...
ty, you you are my hero.
Just for the Record:
yeah but the result wouldn't be reliable if it the execution order seems to be affected, because it could be just random. But I'm sure that...
Edit->ProjectSecttings->Script execution order
If I put a script to be executed before 0 and then derive a class from this script.