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Thank you for your prompt response.
I'll give this a shot.
Hello, I'm having a little issue getting my app submitted on iOS for TestFlight.
I have bitcode enabled, the documentation just says:
Can this be used for device persistence? By that I mean: saving the state in the cloud, open the app on another device and it pulls from the...
Which one did you go with exactly?
Have you looked at this plugin:
Thank you for your time and for the tip, I'll give it a try.
BTW, I bought your car physics asset. Great job!
Have a great day :)
I was wondering if someone can help me with a rotation issue.
Basically I have a vehicle powered by AI. The user will just be a spectator...
Have any of you guys got this to run on Unity5 | XCode 7.1 / 7.2?
I drag the ZipArchive folder to Libraries > Plugins > iOS but I always get the...
Does this contain encryption?
I ask if I would be running into problems when submitting to App Store.
If yes, is there a way I could disable or...
Thanks, it works. I just had to use WWW to pull the file from streaming assets and it worked.
I have tested on iOS and it works great!
Android, however, doesn't seem to work. It doesn't even show an error though.
• I have the...
No, I don't understand how iOS shared memory works. I'm sure I'm not the only one. Not all of us here are hardcore programmers. That's why we buy...
I used your example scene to load the url.
As you can see, the idle state was around 10mb.
When opening the web view, it went up to 42mb....
Was wondering if you can help me out with memory issue using Etcetera's showWebPage() function...
Before opening the url, I have 163mb....
Cool, that worked. Thanks!
It seems that the Vuforia plugin has overwritten the manifest:
<?xml version="1.0" encoding="utf-8"?>
I'm trying to call showWebView( string url ) on android and it's not showing up even with your scene.
I get this error:...
Hmmm.... this is really troubling. I tried again today and now it works.
I'm more worried now if it fails again when the app is live.
Happy Monday bump.