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Weird... Please, tell your unity version, ImpostersHandler's settings and Player's settings
Old version will not be deprecated after update. Current system has almost all you need.
New version will be in beta until HDRP and DOTS are in...
Make sure that 'Use 32-bit Display Buffer' in player settings is enabled.
That's what I already made with previous versions of unity(without SRP) and what result I expect from HDRP:
Faced bug with HDRP.
I want to render object to RenderTexture and have only this object on the texture.
Sorry for late response.
For now, I diving into HDRP. Already I can say, that HDRP will be supported only for unity 2019.x
Who said current version is not compatible with 2018.3? It works fine if don't use HDRP and LWRP.
HDRP and LWRP will be supported only for unity...
But I can say that in new version/iteration of my project I would use ECS and multithreading techniques that will heavily reduce load on CPU....
I 100% understand your position.
Please, don't buy this asset until I make a new version. It will not be just an update.
Today I faced problem with my android game. I had 27 FPS on device. With Profiler I was able to locate problem. It was WaitForTargetFPS. As...
This doesn't work.
Balls still collide each other.
Can you confirm, that you using forward rendering path?
Is imposter-texture dark or exactly rendered imposter?
I had a lot of pain with Unity Events, then with Event Delegate System, then with Events Plus, so I'm sure I have rights to leave such post...
Hope you happier with my asset:D
Yes, updates will be soon... Or later if I will decide to rewrite the whole system from scratch.
Hmmm, need to...
No, now there is no trial version. But you can buy asset, and if it doesn't work I will refund you money.
Yes, unity's own postprocessing effects...
Imposter system would work with 2D sprites (quads).
With particles it's a bit complicated. First of all particles have dynamic bounds, that's why...
I don't have any standalone VR helmet like Oculus, so can't test and proof that Imposter System works for VR.
I had customers that wanted to...
I found this problem very nasty, that's why I wrote that post.
If you see compilation error in console TypeScriptError: Class 'X' used before its...
To use ut.Time we need to create this system or copy from sample project.
* Placeholder system to...