# Search Results

1. Post

### How can I find my Signing Certificate Fingerprint (SHA1)

I don't know enough to understand that list of steps. However, I got it working. I didn't realize you had to have an apk of the game uploaded when...
Post by: Alex_P, Apr 23, 2014 in forum: Android

### How can I find my Signing Certificate Fingerprint (SHA1)

When setting up my client ID settings on the Google Developer Console, it prompted me to enter my 'Signing Certificate Fingerprint (SHA1)'. Where...
Thread by: Alex_P, Apr 23, 2014, 5 replies, in forum: Android
3. Post

### Calculating Shortest distance to target with ricochets

I got the functionality I was looking for. I ended up splitting the function in two and, rather than using a for loop to check if the direction...
Post by: Alex_P, Apr 15, 2014 in forum: Scripting
4. Post

### Calculating Shortest distance to target with ricochets

How do you calculate W's position or C's position on W? Also, I need to allow any number of ricochets. Will this allow for that?
Post by: Alex_P, Apr 15, 2014 in forum: Scripting

### Calculating Shortest distance to target with ricochets

Hi, I have objects that will only move in a straight line and will ricochet off of any surface that they hit. I'm trying to calculate the angle...
Thread by: Alex_P, Apr 15, 2014, 3 replies, in forum: Scripting

### Problems building from mac using Android File Transfer

This is the first time I've tried building to a mobile device. I followed unity's instructions as far as getting the Android SDK installed onto...
Thread by: Alex_P, Jan 3, 2014, 11 replies, in forum: Android
7. Post

### Can't get Physics2D.Raycast to check if obstacle is between player and enemy

Yes, they all have 2D coliders. And everything is at the same z coordinate. I'm baffled
Post by: Alex_P, Dec 16, 2013 in forum: 2D
8. Post

### Can't get Physics2D.Raycast to check if obstacle is between player and enemy

I've tried Linecast and have the same problem var hit : RaycastHit2D = Physics2D.Linecast(transform.position, target.transform.position);...
Post by: Alex_P, Dec 15, 2013 in forum: 2D

### Can't get Physics2D.Raycast to check if obstacle is between player and enemy

I'm trying to use Physics2D.Raycast to see if there are any obstacles between an enemy and the player. I'm using the following line of code....
Thread by: Alex_P, Dec 15, 2013, 7 replies, in forum: 2D

### Growing Bubble of Pushing Force

Hi, and thanks for taking a look! Here's what I'm trying to do thematically. I want a forcefield sphere to grow from the center of the player...
Thread by: Alex_P, Oct 13, 2013, 0 replies, in forum: Scripting

### Pushing Nearby Objects Directly Away

Here's what I'm trying to do. Thematically, I'm trying to get a force pulsing outward from the player that grows to its max size, applying a...
Thread by: Alex_P, Sep 30, 2013, 0 replies, in forum: Editor & General Support