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This work for me (ecs .30)
Link to link.xml is broken. May you provide this file?
I have this problem on 28,29,30
I think we dont have components with bool. In edtor all work fine.
Problem only on Android dev builds tested on 6 devices.
When I build not development build all works fine.
On develop build ECS complitly die with log.
Does anyone know what could be the problem?...
In 2019.1x Cloud Build I have problem with Packages.
Timeline for Unity 2019.2.x availability in Cloud Build? (beta\alpha)
Move build target to unity 2019.1
105: [Unity] [Package Manager] Done resolving packages in 1.54s seconds
106: [Unity] An error occurred while...
var query = new EntityQueryDesc()
None = new ComponentType
For example, the simplest task when creating an Entity (from SystemA) is to add an additional componentB to it (from SystemB)
Active world - its for test. I have same behavior if use "System's EntityManager."
Where I change group? If I have group of componentsA, why...
1 Create Entity with ComponentA and ComponentB
2 Create system with group (EntityQuery)
Yep same thing
Same problem. How to know where memory leak?
Oh I see... its my stacktrace log from Component System... Very strange stacktrace.
Same question. How know what a system have leak?
Some times after delete some Entity i have stange error:
0x00007FF62F9A9D8C (Unity) StackWalker::GetCurrentCallstack
Remove or AddComponent triggered all "SetFilterChanged" associated with entity??
I use SetFilterChanged in many systems and I have never experienced a space before.
But today I am faced with very strange behavior. When I remove...
This stop autoupdate
World.Active.GetOrCreateManager<SimulationSystemGroup>().Enabled = false;...
I think determenism is:
Same Input -> simulation -> Same output.
If you change coordinates its not same input