A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I'm curious about the new system under development.
My use case is VR and Text Mesh Pro.
Yes, working on it.
Working for me now, as it's the only way to stop Unity killing my machine.
I'm having the same issues with it locking up my machine importing/building projects for Oculus Go.
I'm using Unity 2019.1.1f1 on a project for Oculus Go.
5 times on opening a project or trying to build it has locked up my machine processing...
Resonance works for me.
I almost bought DearVR but for...
This is a terrible design and UX by Unity.
My Downloads and My Purchases is totally unusable if you have more than a few assets.
It doesn't seem to work fully in my context. I have a scene that's loading a large number of audio files and meshes via prefabs. It's an...
Okay I got it working using an empty scene loader.
I think you should include an example for this use case as it's quite common and you...
I have a few questions after buying this.
I just bought your asset and immediately struck a project build error because of a class name...
ah, ok...you need to AppX it not click the .exe build.
No, using Build with IL2CPP as above.
That was all I could copy from the console.
I finally got Visual Studio to build the project (had to...
Unity Dev on Twitter https://twitter.com/TautvydasZilys/status/993640624447414272 mentioned
“Yeah .NET is troublesome, but it’s not the...
What are the recommended build settings for Microsoft Store?
Scripting Runtime: Net3.5
Scripting Backend: IL2CPP
what we are...
ah, right! doh!
I should say this was on a .Net scripting backend, not IL2CPP.
I have finally managed to get successful build using these...
Where can I find that?
I've had a working project under Unity 2018.1 PC build fine, so I ported it over to a UWP project as I'm using an Acer headset from the...
I'm getting exactly the same error after porting from a working Unity PC build to UWP.
What a crock.
Thanks. So changing the scalar size value is the best way to control size, keeping the curve constant?
So you need to
sz.size = new...
Is there a simple example somewhere of controlling a particle size over lifetime from code?
Think a spaceship thruster changing size based on...