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Very glad that it helps you. Don't hesitate to leave a review if you like it ;)
That's great to hear!
About the scrollable table, it creates the same scrollview container as the GameObject/UI/Scroll View menu....
Is it the expected behavior? Should we expect a NullReceiptException in some cases? Which cases?
If you look at the prefab Text Cell, is the Expandable Element also None?
If it's also None, the plugin probably didn't update...
Ok, that's the issue indeed. Expandable Element should not be None.
It seems to mean that your table was not recreated properly...
Yes, that's the issue then. The fix is submitted and should be live on Monday.
If this is urgent, you can edit GameObjectUtils.cs...
Are you using Unity 2018.1 or 2018.2 ?
There is an issue with these versions. I am releasing an update which should be live by...
Of course, if you can share the project or a stripped down version of the problem with me, that would be awesome.
Actually not the columns, but the Text Cells themselves, where the Text components are.
Here's how it looks for me.
Also, if you look at the Text Cells that should but don't expand, do they have a ContentSizeFitter component? And what is the Vertical Fit set to?
Can you try replacing RuntimeGUITable/Scripts/Cells/TableCell.cs with the version attached?
Sorry for the hassle.
Also, did you hit Play? In edit mode, the scene doesn't refresh after you check the Expandable Height box, until you change something else (just...
Your second screenshot is just with a bigger Default Row Height, to show that the content is actually two lines, right?
Just submitted a 1.3 update, including Expandable Height option in the columns settings.
Attached is a screenshot showing how...
Very glad the asset is helpful !
Currently there is no way to have variable heights in the table. I will look into it and come...
The new version is live and handles this situation.
This works for Controllers but not for Override Controllers.
If you want it to work for both, replace
I will handle this case in the next release.
Thanks for letting me know.
@linojon I see. The table loses the connection to the list if you reallocate it after the initialization.
Can you call the constructor in the...
You don't need to call UpdateContent (only useful when Update Cell Content option is off) or SetDirty. It normally just updates...