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The solution is to put in every file breakpoint with partial class. Once it get hit rest files will load.
Unity randomly picking 1 file with...
is there way to apply offset to whole simulation? so i can move everything relative to player without having insane hude canvas.
Hi thanks your fix did work! but i have still 2 questions remaining :)
hi trying to migrate from 1.5.4 to 1.6.5
before migrate vector3 values are 0 2 2
after plugin update 1.954518e-38 6.650879 6.650879
would be nice if console had frame number and gameobject name like in console pro
Hi looks great! but i have few questions.
Does it only configured to hd render pipeline? you don't support standart render? i guess forest with...
Thanks a lot! now its working, exactly what i needed!
in Trees there is property Color variation
but from map magic its missing? how do i add color variation
without color variation...
ok cool i will keep look on that feature, very needed :)
and is there feature like using color from cubemap? so could make effects like this
Hello great asset! but could you fix Fog Void please?
From outside it looks fine
but if you go inside the fog, its looks broken
what deal with those zilion memcpys? are they safety checks too?
does it include shader that fixes problem and will work without system or is it just another rendering system for terrain?
Hi for me trees from MapMagic disapears when 5 meters away.. is there way to change billboard distance?...
It’s impressive how terrain renders billboards from all angles and smoothly transits them to meesh on short distance
It looks like its not...
here is the tree model with shader
so currently you can't bake mesh that have custom tree shader? i tried it didn't work, alpha channel is all black
@Tim-C so in what scenarios i should go for LWRP?
If i don't need forward rendering features, and i make game for low end pc/mobile phones should...
how it integrates with map magic is there big fps increase?
yes its using same feature set as Builtin. LWRP works 4 times slower with 8 point lights than deffered. Perhaps because its early preview so...
yes i'm asking what is the advantage of the current LWRP over built in deferred? its seems 4 times slower with 8 lights, i will test it on android...