A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Perhaps Cinemachine for the camera movement?
It's pretty easy to use Animator too for moving the camera through the scene if it just...
What is the IEnumerator cameraspawn() doing in the Update() loop?
Are you using the same value for g?
Hi, how about sending an event, or setting a bool variable to check, while unloading the scene?
Or let all destroyable objects check in to your...
Why not use UnityWebRequest?
Autodesk Interactive shader?
Isn't it just the shaders to use in Unity that has to be chosen, if the textures are embedded in the .fbx-file?
Didn't this work?
Hi, the general recommendation is to put some Debug.Log lines to see which lines of the code are running, or not. Unloading, and loading input...
Not sure what you're really asking but the capsule collider has both center, and offsets which defines the collider within the transform. It's...
Hi, I have tryed this. Both the project, and the app are deleted from the Huawei app gallery console. But the UDP console still says "Game could...
Perhaps using two flags to filter the trigger events even further? One for Im_setting_isKinematic_to_true, and one for...
When I try to renew it just says "Game could not be linked to UDP. Contact UDP Support with the error details to investigate." And it still fails...
Doesn't at least Debug.Log() works for you when running Development builds on Android?
How about waiting to the next frame?
void PlayWithIsKinematic(bool newValue)
// Safety check
if (newValue == rigidBody.isKinematic)...
It's probably better to use localEulerAngles for this....
How about beginning the game with a gymnastic exercise? Like, lay down on the floor, and then stand up. If the tracker works in y-axis, the...
This is what the manual page says about Rigidbody.position:
"...If you change the position of a Rigibody using Rigidbody.position, the...
If you don't check for already running coroutines, a new one will be launched in parallel everytime you call StartCoroutine(ChangeSpeed) in...