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I'll write a blog post some time.
I have a floating origin system that I like a lot. I have a system that takes user input and records the camera position in my 64-bit space. The...
Sooner is better for the CLI. Private build automation is not great when managing serial activation requires the entire editor and...
I am just beginning to use ECS and Jobs and can do some basic things. However, I still don't know how to customize job execution. All my...
Is there any chance of a 64-bit version, since the mathematics library supports doubles?
Bug number: 1134391
Already uploading! :) I'll post the number when I get it.
This worked! Thanks so much @PixelEnvision .
Still a Unity bug, I only started getting this odd behaviour in b5.
Changing "Low Resolution Aspect Ratios" does let me go down to 1x. Thanks @mgear !
However, it does not fix Unity jumping to 2x whenever I go...
Opening up older projects shows a minimum value of 1.x but it keeps jumping up to 2x.
When I open up a 2018.3.0f2 editor (another new project) the minimum on the Scale slider is also 2x. So the minimum value of the slider is...
Ok, now this is very odd. I closed all editors then created a new project via the Hub.
Now the slider's minimum value is 2x:
So I can't...
Looks like this also happens whenever scripts finish compiling.
Every time I press the play button the scale slider in the Game tab jumps to 2x. This means I need to slide it down to 1x to see the entire game...
This is what I use today, but I'd like it to be done via the hub. (or better yet, just make licences per account instead of per-machine)
The issue was not present in 2019.1.0a14. I haven't tried with 2019.1.0b1 but I assume it works the same as the alpha.
In 2016 Unity added Fire OS (used on amazon's Kindle devices):...
I have the same MemoryProfiler issue on Amazon Kindle Fire HD 8 (7th generation) running Fire OS 22.214.171.124.
Bug number 1116047.
It can be...
Bug number: 1115128
I hate to bump, but does anyone know what is causing this?