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Oh nice !!!
Then you'll run into teams getting confused by objects not showing, color coding to the rescue!
The extra column to the left is making narrow layouts difficult, could you have that column optional or autohide when it's not being used?
How did you end up solving that?
Yes - https://forum.unity.com/threads/improved-prefabs-workflow-critique.560539/#post-3763303
You can start with this https://forum.unity.com/threads/improved-prefabs-workflow-critique.560539/#post-3763303
Aren't prefabs scene assets, now?
I think they're talking about how icons are making the horizontal expansion of hierarchy 2x wider, so when you're 3 levels deep you have 2x more...
That'll do for now. When the C# port is complete, it'll be part of scheduler?
How do I get time() in a system?
So I need to do a thing with time, I can't find where it resides, not alongside deltaTime.
Digging in the package can be fun but is there a...
And top notch step by step tutorials on youtube! WOW
The ECS inspector with its families, the modules that gets automatically gets added when you add a components, per-Tiny project settings...
I ran this test using nested prefab and there is no such problem.
shuffle the instance
shuffle the prefab then apply...
So this is the new way. Why not this instead?
void OnUpdate(ref Spawner spawner, in Position position)
Check your formatting, some times I edit the BT script and break the tab format.
More that that, copy paste your BT code here so someone can fix it.
tilemap top left display gives us good display sorting for top down view
but if I add another tilemap, they won't merge display order well
I've run a few examples and none of them lost reference or become ambiguous for the user, can you give one that does that?
Here is an example:...
Good eye! Eagle eye!
You are right!
I didn't pay attention to where I was dropping the prefab because this used to be ok and I thought neoprefab...