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That's why your mother always told you to tidy up your room! :P
Your iguana cage must be extra sturdy to brake your ribs! :confused:
I guess the radio silence answer my questions.
It's been 2 years since the thread up there and still no trace or even a hint about HDR output support for Unity.
Since Unity for PS4 and XBO has...
I'm interested in this asset but the latest reviews aren't very good.
Also, the last update was in October 2018 and it doesn't seem to be any...
Cool! Thanks! :)
Hey @mherpin !
Your tree creator seems the answer to our prayers!
I have some doubts though:
1- can the lods fade smoothly? (dithering fade)
I think stonstad was just joking, but I understand your concern.
Shooting the messenger has been an old human tradition since forever but it has...
I CAN'T WAAAAIIIIT !!! :D
Now THAT is a detailed answer!
THANK YOU !
You didn't answer the blendshape + bone question though:
I'm using Daz3D character Genesis 1, which...
Hey @Crazy-Minnow-Studio !
I'm making the final character for my game and I would need to know what phonemes blendshapes do Salsa v2.0 needs for...
One thing that would be really useful would be to have some control over the alpha curve of the fog of war radius.
I mean, right now if you make a...
I made a script to cut holes into the global fog using the fog of war in the editor instead of code for level design.
Ok, so I'm experimenting making voids with the fog of war but I can't make them last, it automatically restores the fog smoothly.
I'm setting the...
Thanks for the quick answer!
The fog of war seems the easier to use in my case.
I'm concerned by performance though.
How the fog of war compares...
Ok, that seems silly but, I have read the docs and can't find how to do smooth holes in the general fog.
I mean, the volumetric fog has a single...
I did it the hardcore way though, modifying the source :p
Sure this is easier. :D
Hi @Thrawn75 !
Your volumetric fog is AWESOME!
It's REALLY fast! I can easily use it for Android Vulkan on an Nvidia Shield TV at 56fps with...
try with VRAM optimzation Force OFF
Well, I didn't know that!
I would do just that, but I would do the stand as a prefab and then use instances of this single prefab; just in case I wanted to change the stand...