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What's the flow to send login credentials from client to server, then check it on the server, then send OK to login to the client? All before...
Use something like socket.io and dont try to reinvent the wheel
Which ones works with WebGL? That would be interesting thing to know
I'm experimenting some jerky/strange behaviour, not sure if it's just one bug of the version or the websocket transport, but happens on every...
I'm developing (just prototyping now) something different than a MMORPG, more like a MMOTPS but I want to take advantage of some of...
Check your email ;)
Is the Asset Store version the right one?
It looks reaaally good.
Only two decisive questions for me:
- Is WebGL supported?
- Anything to work with channels? Something to work with rooms...
It comes only with C# highlighting, but you can easily change it in some minutes to get it working with any other lang.
Thanks for the interest.
Will the small WebGL runtime be included in 2018.2? If not, is there any official info?
I'm trying to figure out how to attach an object to a model based on 2 points, to be more specific, I have a rifle and I want to be...
If it doesn't support VR, what's the thing?
I'm going to start developing some VR content with Unity. I want to know your opinion of what's the best input module for get working...
That machine (FX 8320 and HD7850) is in fact a capable machine that runs even a really bad optimised Forza 6 APEX, or any other actual title at...
I love Unity, but to be honest, Unreal performance are hundred of times better. Just try to run the Adam's demo on a medium PC (get an AMD FX and...
Finally on the store:
CodeEditor is the most advanced input field extension available for Unity.
Add a really good-looking editor to your own game in seconds....