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Make sure either one has a Rigidbody2D attached to it.
Use OnCollisionStay2D instead of OnCollisionStay for 2D physics detection.
Check out this link for more information....
Debug.DrawRay(ray.origin,ray.direction * 100,Color.green,2);
ray.origin = the starting position of your ray
ray.direction = the direction of...
Tuning in right now.
Oh it's over?
Just bought a copy of the game, Good Job guys!
I got used to the Public folder way, good thing I bumped into your thread and remembered the new dropbox update. Glad it worked for you, Cheers!
When using Resources.Load(Path_Name) make sure that you have a Resources folder and that the object your trying to load is inside the Resources...
Oh new update eh, try right-click on the .html file and look for Copy Public Link.
Put the folder inside your dropbox's public folder.
Test your raycast if they are detecting colliders correctly using Debug.Log(rayhit.transform.name);
I have UniParse and UniWeb and I'm getting this error message
Assets/UniParse/Plugins/UniParse.cs(7,14): error CS0519: `UniParse' clashes...
I tried this route before but it only gives more problems, so I looked for a better solution which is Unity's Physics engine.
Anyway you need to...
How do you populate the values of myTransforms?
If I understand you correctly when your player object is grabbing an object you want it to be part of it meaning it will move and rotate along...
XML works fine as Dabeh pointed out besides I don't think the average joe is able to crack it. You could also try JSON.
What's the wrong with it...
Why not just do it like-
else if(rayHit3 rayHit4)
You can use Vector3 as parameters for the Transform.LookAt function...
Is this top down shooter?