A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Thanks a lot! This fixed it for me!
Fix will be in Unity 2018.3.14, but they just forgot to tell when will that version be released :D:D
According to Unity's weekly release schedule...
Does anyone know if 2018.3.13f fixes this bug?
I'm downloading right now, will roll an update today slowly (low % of users etc), so I will probably only know if it worked tomorrow.
Oh ok. Thanks for the explanation. In my case it's a full Unity game, so I dont use any unload feature (I do use UnloadAssets and methods like that)
What do you mean by "Unity unload feature"? Can you elaborate a bit more? I can stop using that feature if it helps anything at all with the...
Well, I've been refreshing the release page all day and still no 2018.3.13f1... and Monday is almost over in Denmark, so I guess it will only be...
Fix will be in Unity 2018.3.14
Where did you see that?
@toberr that crash seems to be this:
Should be next Monday... From what I understand Unity is following a weekly update calendar starting with 2018
Hi! Can you confirm if the fix was rolled out in a recent update? Thanks
Ok, thanks for the info!
Can you confirm if fix was published on this version? I couldnt find anything related to this bug on the release notes
I talked with Unity QA support and they said the vanishing issue was a problem caused by they trying to change the target version of the issue...
wtf, I posted this 1 hour ago and all links were working, but now issue #1 has just been deleted it seems, link is now broken
EDIT: I talked...
Wtf, our issue has just been deleted. Page no longer exists. If it merged with another issue it should at least redirect, or show a message...
I know it's a bit off topic (different bugs), but since you all develop for Android I thought I should comment. Are you guys not being affected by...
because if you do, you will get 100's of other crashes and will have to wait until 2020.2 to get the fixes, and the cycle goes on...
I have rolled an update that checks if the device is an Android 9, and if so it doesnt call "Application.Quit()". Not sure if it's fixed yet...