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Seeing a similar issue in our app. @OwlchemyDawson did you ever get anywhere with this?
Given this is open source, what are the blockers to make this perform at runtime? What are the Editor dependent functions?
Hoping to see better stability for joints in Unity with the 4.0 release. Is that accurate?
Very cool, and thank you for the reply! I assume that is possible because Bolt is based on reflections?
Since the API is not documented, and the...
Looks like a great asset! I have some questions about run-time capabilities. Would this asset allow you to build flow-graphs at run-time (in a...
Great news! You guys are fantastic.
Would it be possible to implement "Alpha to Coverage" to avoid aliasing in VR?
Just took this for a spin. Looks fantastic, congratulations on another top asset.
In VR there seems to be the issue that wen you are close to an...
I would be curious about the texture memory requirements. How many textures are created and how are they packed?
Looks very promising! Does this support 3d beziers - I'm thinking quill/tilt-brush type application.
The unity assert store shows this asset as Deprecated. Has development ended?
Thank you for resolving this issue so quickly over email. Great asset and support!
Fantastic asset! Really happy with how this is setup and documented.
I'm having some performance issues though once the trail exists for more...
Wow, this is fantastic! Thank you so much for taking the time to add this! Everything is working great so far.
Good to hear! Would be great to have a shader function for that, or even if you can explain the general approach. I'm a bit confused about how to...
How would I go about adding Alpha-to-Coverage as described here to my shader?
Same for our company!
Amazing work. We would definitely be interested in supporting/purchasing this asset. I see forward rendering is on the roadmap, so do you see any...
What's the secrecy about? Let us know what asset you're speaking of.