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That's what I thought too, but even when the gun position is between the player and hitpoint, the impact point is slightly off when the player...
So, I'm revisiting my 3 years old aim code, and trying to do some fix(Just noticed that the code was actually a hack) I'm trying to aim at a point...
Thousands Layered Edge is a premium 3D action/RPG for android platform.
The game is presented in unique ink-wash painting(sumi-e)...
Yeah, I got this email too for my zombie district game, the concerning data seems to be the AID (advertising ID).
I though it's because I didn't...
Wavy grass particles
Decided to change title's main text to japanese
Seems like stencil shader could do the trick
is the sphere static? if its static then theres chance that static batching is messing around your mesh normals.
It's from an old game, I wont be surprised if the polygons are actually unlit and the shading is baked/drawn directly into texture
Another view of cutscene WIP. This should be cutscene for the end of chapter 9
btw forgot to mention that Im using 2018.2
You shouldnt have a NaN as position,check your script if you have some zero divide.
Does anyone experienced some overshoot/oscillation when animating object(camera in my case) using constant curve in timeline?
I'm trying to avoid...
This. Unity happens to be component based
Sorry but I have to ask since you never mentioned it, but did you run it on android phone or on editor?
nevermind, there would be no error...
but seriously, what is autochess games? is it a game with gameplay like dota autochess which I havent played (not dota fan here..) ?