A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Been watching him for a long time.
Hopefully this thread is seen by people who need his content.
Thanks for the flow charts! It really helps.
Maybe you could tell the other teams that have compatibility issues that they should do the same....
This is what it looks like when you intentionally go over the vertex limit in 2010 :)
I had way too many of those rectangular studs.
I'm glad old me from 2011 was able to help a bit :)
Thanks for the info!
Ah! The evacuation sim is a better explanation.
I was thinking earlier that a one paragraph use case would help.
Maybe something like that,...
Yeah I assumed I wouldnt get an answer, but I had to try. :)
So the real value is when a user customizes it using imported buildings.
Sorry I'm late :)
Ah, Jason is Awesome!
Unity said: "Is there anything that is unclear with our current solutions offerings or that you don’t understand?"
Sorry If I missed it some...
I work full time as an architectural designer and structural engineer in the Boston area.
Just wondering how many companies actually use this for...
I have a class called MeshTools
Its not a MonoBehaviour
It is Static
What version of Unity is that in Khashaneh?
Level 3 with shorter trees, added rivers.
He mostly plays indie games and do those 1-3 times.
He just finished a 17 episode lets play of Foundation.
He did a long series on...
VS Scroll Map I use that all day long, couldn't live without it.
I had a decent amount of experience in Java, so I knew 95% of C# from the start.
In 2009-2010 Unity had that tutorial with the weird looking alien...
My procedural terrain is .96m x .96m x .08m
So 36" x 36" x 3" high When I do the side pieces I can use 3,6,9,12,24 and 36" high rectangles.
I'll put that on my tombstone.
"He was functional at best."