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I'm glad you made it.
Don't do an RTS game I repeat don't do this it is probably the hardest genre (MMO excluding) you can make.
No, there is no way using Mathf.Clamp when it comes to physics.
Been there done that and believe me it is very difficult, especially when you got...
You should stop adding torque when the limit is reached.
Also for a high precision you would have to change torques depending on distance to...
As you can see hinge joint component got limits to set. (min/max)
You can add limits to your hinge joints.
I assume you are using hinge joints with your cannon.
Don't worry it is about time we go offtopic with this thread.
If only Blender was properly importing/exporting FBX files it would be Awsome++ now...
Depends how small is the game.
If it is working better release the game and create new one on the previous code base.
It is that time when you...
The question is, is the math result in the lighting/surface calculations in unity3d and unreal the same.
And the only difference is placement of...
Or manually processed.
I guess, depend on the game.
I hope he has not downgraded accidentally.
I personally decided to use real-time lighting because of lightmap issues.
Your normal map effect will be baked so you need high texel density...
So it is not the elephant with open mouth ?
(the nose is outside the right edge of the picture)
I would not mess around with drag in this case.
Just turn off gravity for particular object and add custom gravity component....
you can also try:
This 1 post users usually are just a fake accounts.
How do we know they cannot sell the models ?
You should actually mail the Astellia game owner.
But still damn I wanted to buy this ghost.
Is keepAnimatorControllerStateOnDisable Saving everything ? State and properties ?
And obviously it should not be in debug section and it should...
It's probably a bot.
I'm posting it second time. I accidentally posted it on a wrong thread.
Put on a script and drop on an object with Animator component.