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Hello, I bought Voxel Play earlier this month and its a great tool, I have a question regarding saving.
I can save and load the terrain but what...
When does map magic 2 comes out? 2020 Q1?
1) Company pays corporate tax for the work that I do
2) That same profit from my work gets taxed again from my salary
3) Gets taxed a third time...
Anyone had luck with realtime navmesh update using the instruction that I quoted from Xype?
Specifically when destroying/building new voxels?...
Hello, is there any pathfinding/navigation included?
Hello, thank you for the answers. I just tried the third person demo again, I build a simple structure and the AI character was able to move to a...
What caught my eye on this asset is that it has third person AI pathfinding included, imagine all those beautiful terrain generators at the unity...
Where is this? Opening the pink custom shader with notepad?
I left feedback, thank you.
Hello, this is what I see:
edit: Ah okay, now i see. it was hidden behind the feedback icon.
Cant change the currency displayed on the assets, on the old store there was a drop up menu at the corner but now there is no such setting, I...
What if the raycast doesn't hit anything? Like you aim at the sky hoping to hit the flying mob?
I am trying to align the fireball/bullet/rocket to...
How do you change the path?
edit: I had to go to the cog wheel
strange now it works, even with lightshot:
Thanks, I just found it was the MeshFilter, as you said in the Gizmos tab. +1
I think a custom script does this as Runevision mentioned.
Hello, I consider buying but have a few questions:
1) Can the generator populate the whole room with random objects? I am speaking around the...
Thinking of buying because it looks as the best dungeon generator for FPS out there.
I can see that there have been no updates since 2016. It is...
Found a workaround! Create a an empty gameobject and place this object as a child, when you select the parent, it will no longer glitch out!
If pictures can't be seen (seeing crosses :/)
As seen in the pictures:
1) I would like for the object to remain as it is in the first picture:
When selected (particle accelerator...