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We paid for developping an external plugin.
I change define symbol for QA and different build.
Sincerely we now just...
Sometime you have to Clean because addressable are not included. After cleaning it work again.
We don't understand.
Whatever we use, it's just not working as expected.
Hello, We work for AppleArcade and Apple want to implement IOS/MacOS controller Glyph in each of their games.
It have to look likes in this video...
Does Rewired support GCController from Apple's API ? Like in this video :
Advancements in Game Controllers - WWDC 2020 - Videos -...
Hello, We ended up using Prime31 but It was so baaaad (crash / no documentation on how to setup).
Now we work with HovelHouse to replace it. And...
Do you plan to make FixedUpdate ahead of time ? So rendering can lerp between last and next simulation step ?
This is not the case in...
Ok, We discussed with unity team. It seems to be a Unity Bug. you have to add dashboard image to tvos XCode project for achievements. It will not...
We attached XCode to the app. And we exactly have the same error as the opened ticket.
We are experiencing an app crash when we open for the second time the achievementUI.
The first time, achievementUI show up correctly and...
Hello Guavaman, We have all controller working on tvos (xbox, mfi, ps4) !
Thanks for your tips and sorry for my stress :D
Yes but... we really need this in short time :/
Actually we can't play on tvos with rather xbox , ps4 or steelseries.
We modified auto...
Hello, we bought Rewired to support various controller on TVOS. What is the plan for supporting PS4 + Xbox controller on TVOS ?
We have a contract with Apple, More information soon :)
I don't know how to integrate dll or things like that. Or how to find the proper cloudkit...
I have a requierement from Apple to enable icloud saving. But documentation is not present and I can't really find a proper start to begin...
Coming back (with new account).
I know a situation where I want to control timeScale on particular virtualCamera.
For example in our game, we...
it's not peer to peer.
PUN : you have a server that relay messages and connects every client to the others throught it.
Bolt : a client is also a...
I was curious how big networked games work, some are using the Ticks pattern to make them.
What I understand of this pattern is :