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I just ran into this issue as well, and bake_anim_use_all_actions=True in Unity-BlenderToFBX.py did the trick, thanks!
Im working on a 2d Multiplayer sidescroller, and up until now I have only worked with a Host(server+client), and a couple of Clients, which...
One way could be to keep a list of all players on your NetworkManager by overriding OnServerAddPlayer(), and reference the NetworkManager object...
void CmdSpawnObj(int id)
void RpcSpawnObj(int id)
What about overriding OnServerAddPlayer(), and instead of directly spawning the player, spawn a temporary "loading" object. in your loading...
Im having the same issue, SetTrigger on Network Animator plays animations twice. Fixed it using a.botosso's rpc workaround for now. Client calls...
I am getting some annoying screen tearing with this 2d method, anyone else solved that? I replaced the texture with my own.