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have the same problem.
Did you model the missing parts or is there a better way to get it complete with unity 2019.x?
Everywhere i see the BIG news but when I try it:
I would say XR Interaction toolkit would be the best approach for multi platform but it is just released in preview and not really ready for...
Looks like it was just with the cylindrical. The tiny planet works without any problems.
I love your tool. I bought it a couple of years ago and i'm really happy how much it has grown.
I was thinking about a little VR...
Such a useful function. This should be in unity by default, if there is no easy way to reverse a clip in Timeline.
I'm using affinity designer for all my texture work.
There is no option to extract color channels.
So absolutely no chance to get the...
I'm using the construction snaps.
When switching the shader only the albedo map stays on some materials. So I have to find for every material the...
That's a lot of work getting all the assets to run with default and LWRP... or the current HDRP.
Can you guys maybe include the substance...
Are you using the Oculus Integration from the asset store?
When I try to use the oculus prefab I only got a black screen on the quest....
So in 2019.2 its still not possible to use baked lightmaps in asset bundles on WebGL with unitys default light mapper?
This thread is so old now but there is still no artist friendly example how to create a screenshot from a rect transform instead of the full screen.
Finally got some time to try switching mask modes.
I'm using Bolt visual scripting for that. But I can't get it to work.
Can you send me a little...
Is there a way to set the mask type at run time?
In my case i would never see a XYZ Axis mask and the cone mask at the same time.
I don't want to...
Can I use different masks in one scene?
I want to fade in some object with a local XYZ Axis and others with a cone. But every time my game is...
i bought the asset yesterday during the sale, after i read , that it supports VRTK.
I testet it on the Vive in my Company and it just works...
With Bolt you can create every function that is in unity or in a script inside your project, how i understand it.
In Playmaker you can only use...
also a long time playmaker user, 3D artist here.
I really like playmaker, but there is one thing that annoys since a long time.
Is it possible...
i'm waiting since october for an update.
Specially for first person control support.
But for now i have to find my own solution with playmaker. So...