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Thanks a bunch for the reply.
So I played a bit around and sadly didn't get the same results as you.
You have the look-at target being your...
I've been using Cinemachine for a little while and I've been loving it.
In our topdown game, we have mainly used a static camera...
Your StateField approach seem very interesting!
Right, yeah, we are using the preloaded gameobject pools inside the scene, and they don't retain the prefab link. That's a bit impractical since...
I'm writing regard a slight inconvenience on the LeanPool asset.
We are using the preload method quite a bit, that you added as a menu item...
I've been using your Lean assets forever, am loving them!
Only recently I started using LeanTouch, and it seems like the...
I'm experiencing this as well, on URP.
Did you get it working with IL2CPP? @winxalex
I'm a bit confused whether or not it's based off UNET, as you mention in the description it's based on Telepathy?
Thanks for making...
Interesting, thank you very much for your reply. I'm having quite a lot of enviromental movement, so realtime lightning is needed. Still a very...
So even with a single shadow caster, what results would that give? Any different to having a single directional light?
Very interesting asset! Tempted to buy straight away for the shadow features, I gotta ask though, is it mainly for viewing...
Yes, that was what I thought, I'm considering how much work there might be needed to do so, as I would need some identifiers per player object I...
Been following this networking library for a little while and great work I must say!
Haven't quite yet got around playing with...
I'm wondering how it detects the polys to cull, is this done using raycasting? And if so, how does that perform on mesh colliders?
If not, since...
How's the random wind direction coming along? Only thing stopping me from buying it currently haha :)
This is very nice! It should though be stated somewhere that it only works on MonoBehaviors! Would have loved it else!
Is it a bug that the polybrush prefab placer doesn't place an actual instance of the prefab?
EDIT: Lovely it comes with source code,...
Have you tried using the binary frame for sending the messages with Forge?
Link to docs
Very interested in Forge results