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Hello, I am also paying attention to this issue, do you already have a solution in unity?
when to support arfoundation?
I changed UnityWebRequset to
solved this issue on ar foundation
when will tiny support ui system? and webar ?
After CI build, this is error output
09:36:54 ** ARCHIVE SUCCEEDED **
09:36:54 2020-12-02 09:36:54.799 xcodebuild[41694:1936435] [MT]...
this plist is copy from that I manully archived by Xcode GUI.
Our apps are so many, and each one can't be set provisioningProfiles , so I must signing automatic, this is my plist:
Ok, I set archive args: CODE_SIGNING_ALLOWED="NO".
it can be archived success, then I use xcodebuild -exportArchive. Did it need sign on exportIPA...
Had you solved the problem?
my error is that autosign will cover unity-iphone and unityframework.
so that can't archive if I use CI. it's not...
Our App's profile isn't specify manually, I need auto sign the same,Does it suit you this way?
I want to use auto sign for bundle id by jenkins, is there some way to solve?
Thanks for the reply, can provisioning profile sign it automatically in jenkins? because our bundle ids are update frequently for each app that...
I use Jekenins to automate the xcodebuild unity project and use automatic signatures. It tells me:
Code Signing Error:...
The same issue.
11:02:59 Code Signing Error: UnityFramework has conflicting provisioning settings. UnityFramework is automatically signed, but...
I changed to this, but it can't load still, its a gitlab server
Our codes used local gitlab repo, and in one repo reference another local git repo,
how to set package.json file to auto implement...
anybody know about this?
I use local network gitlab server to manager .In gitlab I create serveval version tags, and add with giturl#1.0.0 in UMP.
But the UMP only...
Thx a lot