A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Bug still exist in 2020.2
I manage to solve this by adding this code during the start of your app.
2019.1.9 cannot be downloaded with Unity hub after upgrading to Catalina
I solve this issue by downgrading Unity Hub.
I cannot open any projects for Unity 2019.1.9 with Hub 2.4.2
This works like a charm... Thanks!
just in case somebody bumps into this problem, I think what you are looking for is Character Joint...
I think Instancing does not solve the problem if you have 100 different meshes in one camera angle,
and this is why Dynamic Batching is still...
Mesh Collider Convex is not supported in Mobile devices.
Sometimes even a Box Collider went through a Concave Mesh Collider.
Thanks this works for me.
This system still consume lots of energy.
This is still a constant update check
You're a life saver... Thank you so very much!
The code is perfectly implemented.
Just encase someone bumps into the same problem here is the solution for iOS devices.
hahaha sorry my bad...
yield return new StartCoroutine(CoroutineTest());
It seems EventSystem is lacking an Interface or Call Back method where if any button or UI events is triggered then the EventSystem is being Call...
yes name space or to long name solves the problem.
in my case I added underscore and it prompts the error.
for LWRP 2019.2.3f1 - I untag my camera as main and it works.
If it takes forever try to download it manually.
In my case my company blocks some websites which causes the download to be forever.
Try Importing the standard assets Effects and use the