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thank you for this amazing and powerful tool !
I have a question, we are working on a game where you are playing in FPS mode and...
Making sure I m connected to the internet fixed the issues for me
Making sure to tick all the Android Build Support fix the problem for me
Fixed by clear everything in my case + installing SBP(scriptable build pipeline)
Addressables version ?
Solved by just changing "obj.PercentComplete" by "obj.GetDownloadStatus().Percent"
IEnumerator OnLoad(AsyncOperationHandle obj)
In my case changing/disabling the "keystore" solved the problem
Is there any way to cancel or abort a download ?
Fixed by just making sure i have enough space in my HD
after too many days Upgrading to unity 2019.4.1f1 LTS fixed the problem for me
Thank you Wardetta !
could you please share your solution ?
Hi everyone, I wonder why PercentComplete started from 0.5 and after some time (after reaching aprox 0.75) it goes up to 1 directly ?
Hi,my video games development skills are still in progress i want some help with pathfinding in a 2D environment
i already tried some a*...