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In play mode everything looks fine. When I build the executable some things look pretty strange. How can I fix this.
I've noticed that unka never flaps wings when going straight, only glides. I've tried changing parameters in the fly and glide states, but I can't...
I'm trying to figure out how to set a max flying height on unka.
I can't get unkas health bar to change. It takes damage and dies, but the health bar never changes. The stamina and mana bars both work fine.
When unka is flying low she automatically stops at the edge of the terrain. If I fly a little higher she doesn't stop. If I disable the terrain...
That worked perfect, thank you for replying so fast.
I,m trying to get unka to fly backward when fighting, How would I do that?
I was trying to get it to aim at characters tagged as enemy instead at a specific character.
i cant get unka to aim at enemies. how do you set that up?
I figured out how to make the particles do damage. now i'm trying to get the dragon to fly backwards (drakan style)
I'm using Unka the dragon with Invector. I can't get the dragon to damage enemies created in invector. How would I set this up?
I'm using Invector and trying to make the horse slow down when he goes up or down a hill. Is there an easy way to do this?
I'm using Invector with hap. When I dismount the horse my character takes damage. I've tried disabling the character controller while dismounting...
Thanks, I just had to change the swim layer because invector needs to have the the triggers layer on the water for the character to swim.
Are there any tutorials for making the horse swim.
I'm having the same problem as buffyespadon3, can you tell me how to use digger raycast?
Are there plans to make Microsplat work with Amandin-E's Digger app?
The waterlens is displayed as soon as the scene starts, even when i'm nowhere near the water.
When I try to create new character I get the error message "The variable prefab of Character has not been assigned.