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While trying out the scene converter, we figured out issues with no collision with our players character controller.
It took us a while to see,...
I don't really know, if i examine correctly, but how would i want to implement this to a character controller ?
As it doesn't have a rigidbody, it...
You have to import Packages with Package Manager, mostly OpenVR (Desktop) & Oculus(Desktop)
I found my solution here: https://forum.unity.com/threads/new-input-system-not-serialized.667153/ and this really really throws away some...
Since 0.2.8 my InputActionAsset disappears from my ScriptableObject, which i use as a load container on before scene load.
It's nothing more than...
You can recreate with a blank 2019.2.0b1 Project, importing Input System.
Something has changed !
Firstly rolling back to 2019.2.0a14
Library\PackageCache\email@example.com\InputSystem\Plugins\OnScreen\OnScreenButton.cs(1,19): error CS0234: The type or namespace...
Just a question.
I still don't know, if that really makes sense, if i think of sth. like:
public class PoolingSystem<T> : JobComponentSystem...
This asset is out for a long, long time, and it never supported preview stuff.
and 2019 came out of preview about 3 or 4 days before the update,...
Great Response Rate - Thank you !
Yeah, that's my next question
Now i feel dumb, but thank you ^^
Just as simple as that ...
He only uses it, and sth. has changed to before, so i don't know, how to...
Text output in VR has changed dramatically !!!
Looks really good !
I am on singlepass, CTAA SPAA & VRWORKS, so yes.
I know, what's going on.
I dynamically load an InputSystem Asset with my InputManager from the new Input System.
And as i do before everything is...
I am on Vive VR Singlepass, but my movies look awesome on my displays.
Somehow i cannot build Addressables, when InputSystem is also inside Project ?!?[ATTACH]
Input System is not put anywhere inside the Addressables
Rendering it to a rendertexture looks really good, but maybe i also misunderstand sth. here ^^
Btw.: I achieve a little bit better TextOutput when...
I would be careful, using this.
It is no built in magic.
Last time, i used it, it build a new entity component model out of what i built, if it...