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@larsbertram1 your asset is wonderful..
The only thing currently not working correctly is distance fog with aura 2. Do you already have a solution...
Is it possible to use Enviro with large worlds where player relocation because of floating point precision is requrired?
When i relocate...
The Cloud shadow seems to be everywhere even if i have no visible volumetric clouds.
When i enable cloud shadows in Cloud lighting settings...