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Thanks, the plan is to have a lot of fires but I may have to turn it down in the end.
Hello, I'm looking for some feedback regarding lighting my scene at night. Here's two different versions. What do yall think?
I figured it out. Distance shadowmask is broken.
Distance shadow mask is broken. The last version that works properly for me is 2020.1.4. I think I have tried them all since then except maybe...
Hello, I'm using gaia 2 on a project I started with gaia 1. Whenever I spawn details such as rocks they don't spawn on the terrain. I don't...
Please see attached screen shots. Also, please look at rim power. It seems to working backwards.
Hello, @Elizabeth_LeGros , I'm also having the same problem. Everything works in the inspector but when I place it in the scene I have to use neg...
I’m currently only working on one project. Also, I do delete the library folder before updating but I’ve always done that. Yes, I’m willing to...
2019.4 to 2020.1. I’ve only upgraded once. This has been going for a few versions. Over a year now.
Yes delete the library and open the project.
Did you export the model from substance painter?
2020.1. It’s been happening for a while now. I don’t remember this happening when I first started using it.
Every time I update Unity versions collab makes me download my whole project to sync again. Is this expected behavior?
Is there another way besides send message?
Thanks but I saw that already. I’m trying to figure out how to create the texture before that part.
Looking at Star Wars I think that would work. I just need to adjust my camera so the crosshairs aren’t always in it.
Sorry, I making a 3rd person rail shooter like star fox . I would like my crosshair to render on top of everything but the player ship.
Thanks, I tried that already but it renders over the ship too. That's the only thing I don't want it to render over. Might have to learn shader...
Is it possible to have a world space UI always render on top of the scene without writing a shader? In the old built in render you could just use...