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Not to mention a fact, that a bunch of old bugs haven't been fixed in years.
Fix the engine first.
I have a question about a scale. Let's say a character have a root bone with scale 0.0003. Will this somehow affect the performance of the game?
Thanks for the answer!
So I'm curious, where is this magic Adaptive Probe Volumes? When can we expect them?
To start with the fact that an unnecessary burst was forced into the HDRP, and no chanse to disabled or remove it, moreover, it also produces some...
Yes, beta 10 is started for me too, thank you.
Here it is: link
Same problem. Everything worked fine, but suddenly all versions of unity 2021.2 stopped working, just like that they crashed. Tried reinstalling...
primaerfunktion, have you switch to "strip unused" or "strip all" in the Graphics settings?
I hardly doubt it. I'm on 2021 beta and I build my project about hour(and this is not too bad). When all shader are compiled, and if you don't...
Well, it's broken(last unity beta (2021.2.0b6) and still realtime GI not working well):
This is what happened in build in all scenes....
LeonhardP this project is about 30 gb. I just can't do this.
Every time I open my project in 2021.2 beta, editor choose some model and start import it (for a long time). No matter if I delete this model,...
Ok, I'm an idiot.
I had this "Probe Volume(experimеntal)" turned on, that's what ate all my memory. Now everything works fine.
I have this warning seems to be somehow connected.
UpdateEnvironment readback buffer overflow, please schedule fewer updates.
What the hell is...
It's still happening in 2021.2.0b2. Realtime Gi can broke when you load scene, when you hit Play, etc... Somebody do something with Enlighten!
It's a bug. By moving the "weight" slider in the volume settings, returns everything to normal. But then, when hit Play, fog turn to black again.
In the newest beta version, I found a strange behavior of the fog. Volumetric fog goes black, regardless of the color of the back fog. Is it a bug...
Yes, horrible support of the Enlighten. Nothing fixed at all. Also it still reset all GI after exit and enter the editor, and you always need to...