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aah.. this works. thank you!
so "auto" doesn't save? on manual build i also have the snapshot-option. not on auto..
still, no scrolling through...
thx for the quick reply.. but no luck. setting it to auto all the lightmaps are gone on re-opening.
every time i close unity and open it up again the lightmaps are recomputed. in bigger scenes this is really annoying. am i missing a setting...
in maya and xsi y is up :)
i just drop the folder genreated by unity in the publicfolder from dropbox and use the public link of the indexfile from dropbox. works for me..
thanks.. clearing the cache solved the problem with the errors.
but using beta21 unity completely crashes while baking the lightmaps.. disabled...
getting 2 errors while baking:
Failed opening file:...
somehow, i really seem to struggle with enlighten.. :( i have a scene with some buildings. all objects have the standardshader. when i bake...
thanks a lot! strange, i unchecked compression at one test, but it seems i didn't do it properly. much happier now :)
512 was worth a shot ;)
thanks for your help!!
through the editor. i submitted a few bugs in the last weeks and always got a number. i will try to ramp up the resolution and see if this is...
i will send you a download-link with the scene.
no, i didn't get a number yet.. compression didn't change anything. i used a higher number of resolution (100) and atlas size (2048) but it...
still the same problem (beta18). another scene and the standard fps-controller. looking aroudn with the mouse is very slow. in the editor it is...
at the moment its for no special platform.. standalone windows..
the lightmaps are 2048 with a baked resolution of 60. defaul high resolution. all...
i have a similar problem. the quality is worse than with beast
besides the bad quality on the wall there are white areas on the...
damn.. found the mistake. there was one single lightmap that got exported with the built.
i have a webgl built but all the lights (2 actually) are gone, the scene is completely unlit. am i missing something?
on beta 13 and 17..
submitted a bug, but didn't get a number..
messing with the settings didn't change anything, it looked even worse :(
i have scene i wanted to lightmap. shaders are all standard, lightmap-resolution is 100 texels.