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Hi, does STE support isometric tilemaps?
Assets in 'My Assets' aren't showing as having an update available, even though they do have an update available.
If I sort the list by...
Yes, I see what you mean. You do have to zoom in very close to see it though.
Anyway, thanks for checking and letting me know.
I haven't applied the fix above yet, but I've just spotted another minor issue in the Level Editor window.
When the Extra and Trigger overlays...
Thanks for the quick response and fix.
Hiya. I've noticed that a cell without a tile (e.g. prefab) doesn't have the trigger value copied over to the new cell when it's cut/copied in the...
Hi, it looks like you've set the scripting runtime version of the project to .NET 3.5 Equivalent, which is deprecated. Was there a specific reason...
Thanks for the fix. Will look out for the update.
Just noticed that if I select the TileEditor DLL in the Project window the following error message is displayed in the Inspector;
I'm having a problem with the latest version of SpriteTile (3.1.2) in both Unity 2017.1 and 2017.2 (on Mac OS 10.13.2) where the SpriteTile Editor...
Hi Eric, I'm trying to add a custom collider to a tile. The manual states that a Box Collider 2D can be used (as well as a Polygon Collider 2D),...
OK, thanks. Will look for the 'unsaved level' dot in future.
Tested the NewLevel fix, and it works. Thanks for that.
re: TileEditor Improvements:
• The system beep doesn't play anymore when keyboard shortcuts are used.
Could you display a message confirming the...
Brilliant. Thanks for the fix. I'll keep an eye out for the update on the Asset Store.
I did the following on my Mac;
Created a new project in Unity.
Imported SpriteTile from the Asset Store.
Imported a tileset.
Opened the Tile...
Weird. I'm using SpriteTile 3.1 on Unity 2017.1.2.
Please could you have a look at a problem I'm having? I raised a support request via your website a few days ago, but I'm not sure if you...
Does it work with Unity's native 2D solution?
Have you read the 'Shadows' section of the following; https://docs.unity3d.com/Manual/TroubleShooting.html