A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
You can't do that, afaik.
FWIW we added a possibility to exclude a pass/subshader from compilation based on package presence. Details are available here: Package...
The fix will also be available in 2020.3.19f1 and 2019.4.31f1.
@aVolnov Beta 12 is now available. Please check if it fixes your issue :)
You need to put an [HDR] property prefix in the .shader file.
Like this: [HDR] _EmissionColor("Color", Color) = (0,0,0)
Can you trying reinstalling?
It looks like some file that is required is not found.
Please check the Editor log, there should be some info about why this happens.
That's not a fallback, it's a consequence of having global keywords.
This is the second keyword system improvement (the first one is here). We...
No, it's been there for quite a while. It's just much more noticeable in 2021.2, and that's because URP shaders have way more variants now.
Optimize mesh data has been around for quite a while. Builds taking significantly longer when it's turned on has also been a thing since its...
Yes, it's fixed in 2021.1+ already, backports to 2020.3 and 2019.4 will be there soon as well.
A fix can/will be found in 2022.1.0a7, 2021.2.0b13, 2021.1.22f1.
2020.3 and 2019.4 to follow - I'll post here when I know the fix versions.
Please submit a bug report, so that we can investigate this.
No idea. Please try searching or asking in the asset bundles subforum.
Try using UNITY_LIGHT_ATTENUATION and friends instead of LIGHT_ATTENUATION.
Hello Unity alpha users!
By default, when a shader variant is not found in the player build, Unity silently picks a "close enough" variant from...
It's SHADER_API_MOBILE. If you're on 2021.1 or later, you can use UNITY_PLATFORM_TVOS in your shader for tvOS-specific stuff.
sorry it took so long - the problem lies with local keyword handling. If you remove the "_local" suffix in the outline shader pass,...