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i also have this issue in 2019.1.10
Our build script is static and works fine
you need to update xcode so that you have the latest ios sdk, that will run unity at full screen on the iphone x
yeahhhhh boiiiii, you just saved me some hours, thanks!
I made a free PlayerPrefs replacement library that does everything playerprefs does AND saves the data to a file that can be easily...
same here, i'm an uneducated goon and would like unity connect to stop teasing me for this :P
I had this error because i was instancing the networkManager in awake, could be something similar.
I was having the same issue.
For me, the fix was to first call discoveryManager.Initialize();
then start as a server or client.
hope that helps
After installing the plugin, my android app no longer collect the new "google ID for advertising" for the AD networks i use.
Both the Chartboost...
I have the same issue as newando.
I have a published app, but OnProductPurchased never fires after a successful purchase.
I tried emailing...