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Solved by converting the players position to a local one, performing the z operation there, and then converting it back to world position.
I have this quick and dirty code that aligns a players distance to a ladder on the z axis. How would I make it so it performs this same...
Thank you so much Skeledurr!
Your response should totally get pinned as an example for future noobies.
I have taken the time to get my game uploading all kinds of wonderful data and so far so good.
Now i would like to export that data and get...
Thanks for the reply @nuverian,
Are you saying i could get the performance up dramatically if I did some calculations to place larger...
Im loving the ease of using your asset, very straight forward and easy to implement.
Unfortunately I have run into a performance...
Crux is a 4D rotation based maze. Our team consisted of only two members. There was a problem last minute problem with the animation imports and...
Looks fun and yeah those shaders are great!
Nice interpretation of the theme =)
Great, thanks guys. Im trying to pick between them and was wondering if this would be a deciding factor. Apparently not!
Does anyone know which is less taxing?
Sprite sheet animation or
Native unity, position, rotation animation.
Also in relation to starting with a dark screen, that is how Unity defaults, no light sources. Don't let the scene view fool you, its always...
Accessing and editing component variables is one of the backbones of unity.
I suggest watching the entire video series shown here....
Do you have an empty game object with the movement script attached and then the sprite as a child with its animator attached?
I have a very simple set up here, FPS controller on a tiled plane.
The textures seem to display distorted after a very short distance...
Thanks so much for this! A really nice introduction into both procedural mesh and perlin noise.