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Hi guys. We updated Unity from 2018.4.12f to 2018.4.20f and faced with the same issue. Any workarounds from you?
It seems we also have the issue with fake users cancellation.
is it ok to have transactionId and user cancelled callback?
In April we upgraded our facebook sdk to 7.15.1
And now in July we see a trend from April DAU decreasing on both platforms Android/iOS.
Resourses.UnloadAsset() works perfect for simple asset as textures even you have variable has the ref texture. It will not work with prefabs