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I’m encountering the same issue here a year later. Procedural tiling is very important for my game; can we please get an update?
Issue was my code running in the wrong component :X resolved
var layer = LayerMask.NameToLayer("World Fragment");
Debug.Log(layer); // 9
gameObject.layer = layer;
Debug.Log(t.gameObject.layer); // also 9...
What: adjusting a gameObject's layer property, using gameObject.layer = x
Expected: This layer change should be reflected in the Layer dropdown...
jQuery is bleeding popularity with the front-end web development community, and for good reason: the current state of the DOM should be a pure...