A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Ditto, any update. Are you guys using Unity IAP billing?
I am trying to turn your your asset analytics service but not able. I have also remove unity analytics package from package manager....
I am not using Unified Analytics. I am only using Google Analytics old plugin which use measurement protocol. If I don't initialise anything via...
Hey @lacost , How do I turn OFF unity analytics ? Toggle doesn't allow me to turn it off.
I am seeing following warning in Google Console using Ultimate mobile billing
"We’ve detected that your app is using an old version of the Google...
Thank you. Unity 5 - latest version 5.6.6 still has same gradle.
If anything changes in future:
Cloud build support gradle version config
Ping, any help will be appreciated?
I am using Unity 5.6.5 with my game. It comes bundled with Gradle Version 2.1
My project have a requirement to use Gradle Version 4.0 or...
I am using version higher than 5.5, it does show the option when I click "Edit Advanced Options"
I do not see any such option , is it in beta or so?
I still can't find it the UI , is it there yet?
Putting it under
UnityApp/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/libTemplate worked for me on mac.
Wondering Is there any...
What exactly you mean by letterboxed? Will it be letterboxed within safe area by default and app resolution will be capped at 9:16 ?
File exist does not ensure that the file is written completely. File is normally written in chunks, so you have to wait till file is fully written...
You could manually destroy texture2d object using Destroy(_texture2d) whenever image goes out of scope. This will fix your first approach.
Ditto, it takes like an hour on 3.5i7 for 800 sprites ETC2. Have to disable sprite packer for local builds.
Works fine on ios using PVRTC...
Is there a way to get deep link url parameters??
If my app is open with url:
I want to know the query params: store/id=50...
I am also seeing this issue. Unity-iPhone has conflicting provisioning settings. Unity-iPhone is automatically signed.
Is there any update to...
Ping, any help please !!!!!