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can it be run on Unity 2019 ?
no changes at all
i totaly stoped to understand what is going on and why this even in release versions.
performance on fresh emty project is near 20 fps, in empty...
will check it.
i can but it happens in fresh clear project.
no any special files inside, only official plugins
wrote aboute broken volumetric fog and my post was deleted? nice...
most fps drop in hdrp 10 causing by this.
volumetric fog in 2020.2 is totaly broken.
switching it ON and you loose all fps you got.
and this is first i did after i re readed description in asset store page...
feel a bit dump...
but its worked =))))
Shader error in 'Lux URP/Terrain/Mesh Terrain': 'InitializeStandardLitSurfaceData': output parameter 'outSurfaceData' not completely initialized...
noone using foveated? sad
simply cant make it to work.
i've tried standard pipeline and its all just fine, work like was written in docs.
in hdrp - nothing. i see how it...
after trying use ASE and GPUI and did all stuff in guide i simply dont see objects in scene.
they dont show up after i hit play
did all things...
error still present in unity 2019.3.15f1
got ShaderKeyWord toll for this
found that problem is local for me. other ppl in project dont see any errors.
now i need to understand why this...
the problem is that i have ~130 shader keywords
why its spamming about pushed limits of 256?
after import tool i se this:
Maximum number (256) of shader global keywords exceeded, keyword NORMALSALWAYSUP will be ignored.
You will have...
so do i.
i test it by simple switching dx11 and dx12. no DXR using. only common things an common situations.
i wonder how unreal and unigine...
all tests on unity 5 - 2019 in different projects and hardwares shows DX12 slower than DX11 in all cases.
it worse kick on HDRP DXR.
sorry for bother, but is it normal that directx 12 has lower fps performance in unity? cant understand if thaths my problem or its global