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Upgraded a project from 4.0 to 5.4.0f3 but getting the following errors.
(Tested both building to new directory and replace)
We are trying to get the Linux version installed and running.
Is there any way to launch the editor without giving root access to the...
We are trying to build the unity alembic plugin from source but are running into the following
In file included from...
I'm behind vpn/proxy/firewall and unity download assistant doesn't work.
The standalone unity editor download doesn't offer to install the...
I'm being company vpn/proxy and cannot use the download assistant.
How to I solve this without using the download assistant?
I have a couple of simple colliders(sphere, box) + a rigidbody.
I want to rigidbody to be able to a certain point penetrate the collision object...
Would be nice to be able to set this.
Apologies I meant size & compression.
How exactly is the size checked?
I've been shrinking my assets slowly until I got rid of the >1024 error but my psdp was only 325MB?
Getting this as well
[323.639087] Compiling VERTEX shader "Mobile/Particles/Additive Culled" variation with entrypoint 'main'...
No using free version
Another projects are working fine for me, just my current one.
Dev version/script debugging is turned off.
Starting getting the same today.
Cheers for that! working great
Frame Settings (<FrameSettings> element)
Allow to control the amount of threads Beast uses and also the gamma correction of the input and output....
But didn't you say "just a move-from-one-software-to-another format"?...
Yes dense objects, referencing within references... I work on large...
Dong now I feel dumb - will have a second look!
Is there a manual guide available for your HockeyApp asset? Couldn't find it in the package.
yaw and roll seems to not influence each other at all?
Alembic all the way please.
FBX is just a move-from-one-software-to-another format. I want proper geometry cache.
You're not doing it wrong. Just have to wait for next update. Major bug so should be fixed in next release - if you ask me ;).....