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I'm working on a network project using Forge Networking. Everything's working pretty well, but now I want to log some stuff from...
You are absolutely right! Thanks a lot! That made the error disappear, but it still doesn't work.
I tried printing Dialog.Responses.Count for each...
We're working on a game which is basically based on dialogs. This requires a dialog tree, so I read.
To create a dialog tree many people...
Well, this is actually modding the game. Maybe we can search for "modding".
Why don't you use a bool that is true if marker is on camera and false if it's not? (I've never worked with AR, so I'm not sure)
I'm working on this game that's mainly about music. It's going pretty well so far, the problem is copyright.
So I was thinking about adding...
I see! I didn't know I could use GetComponent to get a script that holds an interface.
I love you. Thanks!
Thanks! I'll try that!
I've seen it and it's great. Definitely more apropriate than using an abstract class, so I'm doing that, but it...
I'm working on a game that has multiple interactable gameobjects. For example, there is a radio the player can turn on/off and a...
This is my first multiplayer game ever. Something tells me I'll be pretty active (and annoying) here.
I'm sorry, I don't really understand what's the difference between buying or not iOS/Android Pro. Do I really need them for multiplayer?
Like Unity Pro?
We've had an idea for a game that involves multiplayer between a PC and a phone (probably Android), so that's the question:
Can I do it...
Your solution is good! I'm working on it.
And we know about that mechanics problem. This game was made for Ludum Dare and, as I said, we are...
We are working on that, but this is supposed to be a game mode that relies mostly on luck
No, sorry, that's not it!
There are two random keys in your keyboard that deactivate a nuclear reactor and you must find them.
Here's the link...
Hi! I'm developing a game that requires the player to be smashing the keys. It works just fine, but the thing is some keyboards are better than...
It was a Unity bug indeed! Thank God, I was going crazy! I've been trying to fix this bug for almost a week.
I attached a button component to my text and in some computers (I'm not even sure if it's because of resolution, as I tested the game with the...
Thank you! We'll remove the "on".