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Glad to help!
Get the latest build from Bitbucket. They've fixed it there.
I did! I wonder what's up with my device. The apple-demo on image recognition doesn't seem to work as well. Gonna do some fail searching on the...
Huh weird. I added the code to the Enum and the serialized value in the inspector, but I still get no vertical planes showing up! Did I miss...
Vertical Tracking hype! https://www.apple.com/newsroom/2018/01/apple-previews-ios-11-3/
I'm currently building some apps for the ARKit platform with IOS. Everything is going well, and no specific compiler errors show...
This is a great example of an alternative solution [MEDIA]
I think he's using ReplayKit! https://docs.unity3d.com/ScriptReference/Apple.ReplayKit.ReplayKit.html
Ah cool! Did the baked shadow come included as a texture, or did you have a specific process on capturing it?
What was your process for the soft shadows? :)
A spontaneous thought! Why not just put everything in a parent GO with 0.01 ? wouldn't that kinda give you the result? Also why do you need it to...
Has anyone tried applying the YUVShader to some sort of cubemap or reflection probe?
Kinda want to try it for custom "real" reflections
Out of curiosity! Testing on both 2017.2.0b10 and 2017.1.0f3 i can't get the blur to show up in Metal. What's everyone's process on doing it?
How do i make this work with Deferred rendering? It's acting very messy and laggy around it currently.
What's everyone's best approach on cool surface detection indicators? Like more of a cursor than the plane generator!
Does anyone know how to make efficient fog for ARKit use? I´ve been toying with FogVolume3 but it is really heavy.
The demo with the...