A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
There are several solutions for gravity, depending on how works your game:
- change the global gravity of the projects in the projects settings
I improved the atmosphere of the jail by playing with lights and particles, I believe it looks much better now. There are as well bats, rats,...
I just updated the teaser above.
The development is still going on (and quite well I think), here is a trailer!
As a reminder, the game is planned on iOS.
The gameplay seems fun, and I love the art style. Definitely mine when it's released :)
Here are 3 new videos of gameplay: one with an action scene, one from a stealth scene and one outside.
By the way, I'm thinking about a name for...
It's been a long time with no update, I was just very busy working on the game and I wanted to wait to have significant changes before posting....
For the concept, I just wanted to make a stealth game on mobile. At the beginning it was just about not being caught by the guards, then it...
It's been a few weeks since the last update. Here are 2 new videos showing more of the gameplay:
- Whistle to attract guards
Which platform are you targeting?
As far as I know it's possible with Unity Bundle.
It seems the Event system is not documented neither. It still says "High on our roadmap" in the documentation.
Can someone from the beta explains...
I switched to Unity 4.3 and the Curves in Mecanim seems broken...
It worked perfectly with 4.2, but now with 4.3:
- If my curve goes...
Can you post screenshot and videos? I think it will help to make people download it, as now we don't know at all what to expect.
I just created a small website to show how the work is going: http://nicolasliatti.wix.com/projects
FINALLY: A video of the first scene of the game! This shows the basics of the stealth gameplay.
- I added some "puzzle" rooms, where you have to solve a enigma. It's mainly pushing some boxes in order to get an item. I include...
Here are some new pictures. This week I polished the visual style and spent some time to find good ratio quality/size for the light map.
A new update:
- I've added a map, a la MGS. We can see the map, the enemies and their vision. It's thus much better, and more fun, to try to avoid...
Thanks for the clarification!
I'm using T4M in my current project, but I would love to try yours when it hits the Asset Store.