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Im happy that it helps :)
You were missed at the Unite08 ;)
Good to hear that you are back on the horse...
fun game man I had fun thanks!
Sweet... and a nice color graded environment!
looks cool great light.. I would make the textures way more rough and dirty, scratches rust and so on and so on ;)
Great to see the idea in 2d...
they need to have a rotation in max that is 0,0,90
I have tried the lerps you sent me and it s a bad FBX.
I have no import settings and I cant drag it into scene and the import in max looks a bit...
Ill look at it tomorrow at work ;)
We have the same slide problem but it is fixed here by using the FBX (Max) key reduction and not Unitys. It increases the webplayer by 1 mb for...
-give me your fbx version and Ill ask FBXbeta forum.
Could you try on other machines too please?
I dont see it as a big problem but just that you have to think your modelling and prefabs all the way through before you go make your Final prefab...
If you try and search the forum you might find some answers I found this :
Good that you are up and running ;)
If you run into any more problems just fire away ok?
using max 2009 and the fbx from autodesk page...
All smooth here (except the rotating xyz issue)
But that is fixable.. in your own work flow....
Axis problem again ;)
Top node axis needs to be 90,0,0 and then export with "y" as up....
-and walk animation should walk towards you in maxs...
"It should be fixed"..... (but its not)
If you wanna be 100% sure that you keep your axis you need to go to the settings in the exporter...