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I link my mesh to the Biped Root.
If I use FBX I use the Bake animation in the FBX wizard.
Have you tried the "Bake animation" in the...
Doh.... got it now.
Linked the model to the Biped
Im new to Collada. I have made a character animation (rigged it wth Max Biped) and skinned it with the skin modifier.
I can get the mesh...
But why dont you just rotate your pivot(only) 90 degrees in x before export or save?
Hi Dom What do mean ?
Does "Multible animations (Clips)" work cross Maya MotionBuilder and Max?
I seem to leak bytes
Autodesk unly supports fbx between Autodesk products..
Me think ;)
So if there is a problem lets say between Blender and Softimage they dont...
Which FBX importer are you using
Hey.. looks nice.
My 50 c
Try work some more with the glow (I would turn it down)
Design: I dont know if you are...
I also get this _ncl1, I think its unity namming duplicates, but Im not sure....
I wonder too ;)
I found this in the External Tools FAQ
Happy Easter Bunny!
We use metric, 1 units = 1 meter (3DMax)
In unity we change import settings assets to 1.0
Then everybody is happy ;)
Are you sure you need them as .tif ?
One thing you can do:
In Unity import settings you can choose "split animation"
Type your animations (naming and start key-end keys)
No, you need to tile your texture in Max using the modifiers Unwrap or other UV modifiers and then export to Unity.
But the input field for...
You shoould tile your uvs with the unwrap modifier or uv modifier. Dont tile your uvs in the material editor.
but you will always see...
Are you testing with standart materials.
Vray mat and others can be bad for Unity ;)
Nice hack hehehe...
I dont know TrueBones , but it sounds strange, (strange built from their side) that this hack is needed only on the...